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The Marketleap Report
Vol. 1 - Issue #5 - April
16, 2001
Artificial Intelligence - Viral Marketing
and the Web
By Keith Boswell
Murder, threats, intrigue, sentient
robots and a future very close to our own. If you
expect a description of the latest hit science fiction
book to follow, sorry to disappoint. Instead, these
are all themes of the online "marketing"
for the upcoming summer movie "AI".
Directed by Steven Spielberg and based
on a concept by Stanley Kubrick, the movie's production
has been swaddled in Fort Knox-style secrecy. The
movie has been described by some as a retelling of
Pinocchio using robots instead of the puppet boy.
Then last week, a new trailer for
the film was released on the web. Along with that
release came rumors that you could perform a Google.com
search for someone named Jeanine Salla and enter an
online world unlike anything ever associated with
film marketing.
Click on the first link it returns,
and begin the hunt. The web sites take you into a
world more similar to Blade Runner than the classic
children's tale.
The Blair Witch Project first proved
the web's value for marketing a movie. Bound by a
small marketing budget, the web proved to be the one
outlet where the money spent paid off in spades. Until
that film came along, most movies were marketed on
the web through Flash games, on-set photos and diaries,
and free wallpaper screens.
The creators of the Blair Witch Project
told an extensive back-story that is not part of the
theatrical release. The buzz around that story lead
to huge box office receipts for a movie many claimed
they could have made themselves. Some were so convinced
by the detail, they believed the move was real.
Since then, movies have attempted
to pull users more into the film's world. But nothing
compares with the "AI" world online. Once
you search at Google.com, you are lead through an
increasingly complex story that may or may not be
part of the actual movie.
You learn more about the culture the
movie is set in than you do the events in the movie.
A-list actors Haley Joel Osment and Jude Law both
star in the movie, but they are nowhere to be found
in any of the related web sites.
Instead, a patient and sleuthy browser
could spend hours digging deeper into this strangely
familiar world. The stage is set for a world where
humans and sentient robots co-exist.
Robosuicides are on the rise, as are
movements for and against robot rights. At times you
are threatened, at other times rewarded, but you increasingly
feel as if you are on the edge of a very deep and
complex world.
You'll receive threatening e-mails
that make vague references to actions you have read
about. You can figure out ways to break into private
web accounts to see what's going on behind the scenes.
Some of the web sites even look as if they have been
hacked, allowing you to read messages hidden in the
source code of the HTML.
It's engrossing in the same way a
great book envelopes your imagination. At first, my
mind didn't quite turn to the whole concept. But as
I went further and uncovered more and more details,
it almost became an obsession. The story is so well
constructed, it left me gasping.
Set in the 22nd century, you get a
taste of everything. Architecture and design, magazines,
corporations, family sites, political movements, repair
shops, robot retrieval shops, and universities are
all browsable. The story's depth leaves your mind
wondering how this could all be for just one movie.
Ain't It Cool News has created quite
a stir in Hollywood by allowing movie fans to gather
and share information as they uncover it. It has also
become a voicing ground for reviews from everyday
moviegoers.
By Sunday, April 15, the message boards
at http://www.aintitcool.com/ concerning the online
world of "AI" were teeming with activity.
Hundreds of posts discussed attempts to retrieve information,
new bits of knowledge that had been learned and general
remarks about the quality of the story and what it
meant to the movie.
Electronic Arts is about to release
a new game called Majestic that plays along these
same lines. You give it your phone number, fax number
and e-mail address, and the game begins creeping into
your everyday life.
Creepy faxes start arriving along
with strange phone calls and cryptic mail. Players
are lead deeper and deeper into a world of conspiracy,
twisted plotlines and real-world involvement.
The beauty here is the power to draw
you in. This is marketing at the next level. Great
time and effort were spent to be one step ahead of
the audience. It's brilliant.
That intelligence is what it will
take to win mind share in the ever-smarter consumer
age. No longer content to play a cheap Flash game
where we shoot the alien marauder or download a picture
of our favorite star resting by their trailer, we
now expect marketers to push our primal buttons.
Marketers able to create the rubberneck
effect - causing everyone to slow down and take a
look - will succeed because they challenge the audience.
As creative minds take to the possibility of telling
stories in a mixture of media, stronger relationships
will be formed with the audience.
Radio, television, movies and information
sharing will combine to create a new form of storytelling
- experiential stories that grab the consciousness
with ferocity. Good stories are appreciated around
the world. The better you can tell and relate them,
the more powerful they become.
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